天文学论文提纲

2022-11-15

论文题目:天文学学习APP对学生自我效能感的影响 ——基于移动增强现实技术

摘要:增强现实技术作为信息化时代的一种高效的教学辅助技术,通过将真实环境和虚拟场景的景象叠加,把抽象的、不易于理解的知识概念形象化,给学生营造一种沉浸式的学习环境,达到建构知识的目的。天文学是最古老又最具活力的自然科学之一。天文学是研究宇宙中主要天体的分布和运行以及宇宙的结构和变化的方法,学生在学习天文学的过程中要接触宇宙空间结构等比较抽象的内容。教材上展现的宇宙空间结构的可视化缺失,导致学生在认知和记忆上有一定的困难,需要一定的手段来辅助学习。本研究把增强现实技术与天文学学习相结合,能直观展示天体空间结构,还能帮助学生构建天文学基础知识和提高他们的科学素养。本研究的研究目的是开发一款应用于天文学学科的移动增强现实APP软件,确定该软件在天文学学习中的有效性,并探索其对学生自我效能感的作用。本研究涉及三个阶段,第一阶段是开发用于天文学学习的移动增强现实APP,第二阶段是确定移动增强现实APP在天文学学习中的有效性,第三阶段是探索移动增强现实APP对学生自我效能的影响。开发的移动增强现实APP最终应用程序大小为52MB,带有APK格式和17个可检测的标记。使用媒体后的学生接受了基于印尼课程提纲的30个国家考试题的测试。研究结果表明,在讨论组中使用移动增强现实APP后,学生的自我效能感要高于接受常规讨论组课程的学生。这项研究建议学校和教师在学习中应用移动增强现实技术,以提高学生的自我效能.

关键词:移动增强现实技术;天文学;自我效能感;APP设计

学科专业:课程与教学论

摘要

ABSTRACT

PART 1:INTRODUCTION

1.1 RESEARCH PROBLEM

1.2 BACKGROUND OF RESEARCH

1.2.1 The need to explore issues of students'self-efficacy in Indonesia

1.2.2 The need to develop mobile augmented reality in astronomy

1.2.3 The need to explore effect of mobile augmented reality to students'self-efficacy

1.3 RESEARCH OBJECTIVE AND SIGNIFICANT OF RESEARCH

1.4 RESEARCH DESIGN

PART 2:LITERATURE REVIEW

2.1 STUDENTS' SELF-EFFICACY

2.1.1 Students'self-efficacy theoretical framework

2.1.2 Students'self-efficacy influences Factor

2.2 MOBILE AUGMENTED REALITY

2.2.1 Definition of Mobile Augmented Reality

2.2.2 Mobile Augmented Reality for Education

2.2.3 Studies Related to Developing Mobile Augmented Reality in Science

2.3 HYPOTHESIS

PART 3:METHODOLOGY

3.1 PILOT STUDY RESEARCH PROCEDURE

3.1.1 Aim of Pilot Study

3.1.2 Sampling Technique

3.1.3 Instruments

3.1.4 Data Analysis

3.1.5 Physical Approvement

3.2 MAIN STUDY RESEARCH PROCEDURE

3.2.1 Aim of Main Study

3.2.2 Developing Mobile Augmented Reality procedure

3.2.3 Testing self-efficacy procedure

3.2.4 Sampling

3.2.5 Instruments

3.2.6 Data Analysis

PART 4:RESULT

4.1 PILOT STUDY RESULT

4.2 MAIN STUDY RESULT

4.2.1 Final Result Mobile Augmented Reality for Astronomy

4.2.2 Assignment of Mobile Augmented Reality for Astronomy

4.2.3 Mobile Augmented Reality effect on Self efficacy

PART 5:DISCUSSION

5.1 PILOT STUDY DISCUSSION

5.2 MAIN STUDY DISCUSSION

5.2.1 Develop Mobile Augmented Reality for Astronomy

5.2.2 Assignment of Mobile Augmented Reality for Astronomy

5.2.3 Mobile Augmented Reality Effect on Students' Self-Efficacy Students

PART 6:CONCLUSION AND SUGGESTION

6.1 CONCLUSION

6.2 LIMITATION AND SUGGESTION

BIBLIOGRAPHY

APPENDIX 1:STATISTIC PILOT STUDY

APPENDIX 2:FLOWCHART

APPENDIX 3:STORY BOARD

APPENDIX 4:STUDENTS TEST RESULT

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